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Pokémon Games in each Generation. Pros & Cons (Review)

Pokémon has evolved for nearly three decades, with each generation introducing new mechanics, regions, and art styles.
Below is a detailed generation-by-generation breakdown of the pros and cons of every mainline Pokémon game, from Gen I to Gen IX (1996–2025) — including their gameplay, visuals, innovation, and fan reception.

Pokémon Main Series — Pros and Cons by Generation

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Generation I (1996–1999) — Pokémon Red, Blue, Yellow

Platform: Game Boy

Pros

  • Foundation of the franchise — introduced 151 original Pokémon and the concept of catching, battling, and trading.
  • Link Cable Trading was revolutionary, encouraging real-world social interaction.
  • Simple and addictive gameplay loop that defined RPG pacing for kids.
  • Pokémon Yellow added Pikachu as a follower, building emotional connection.

Cons

  • Technical limitations: Glitches (like MissingNo) and unbalanced mechanics (Psychic type dominance).
  • Very basic graphics and sound even for the time.
  • Limited post-game content, mostly just the Elite Four rematch.

Legacy: The birth of Pokémon mania — charming but primitive.

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Generation II (1999–2002) — Pokémon Gold, Silver, Crystal

Platform: Game Boy Color

Pros

  • Introduced day/night cycles, breeding, and held items, deepening strategy.
  • Two regions in one game (Johto + Kanto) — massive adventure for its time.
  • Added shiny Pokémon and improved visuals with color.
  • Crystal version introduced animated sprites and a female playable character.

Cons

  • Level curve imbalance between Johto and Kanto.
  • Limited move variety for certain types.

Legacy: A beloved, content-rich sequel — still praised as one of the best Pokémon generations ever.

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Generation III (2002–2006) — Pokémon Ruby, Sapphire, Emerald, FireRed, LeafGreen

Platform: Game Boy Advance

Pros

  • Huge graphical leap — vibrant color and music.
  • Introduced Abilities and Natures, transforming competitive Pokémon.
  • Double battles, weather mechanics, and Battle Frontier (Emerald) increased replay value.
  • Remakes (FireRed/LeafGreen) redefined Kanto with new features.

Cons

  • No backward compatibility with Gen I–II — controversial at the time.
  • Water routes overabundance in Hoenn caused pacing complaints.
  • Post-game still limited compared to later gens.

Legacy: Mechanically revolutionary — the base of modern Pokémon design.

Generation IV (2006–2010) — Pokémon Diamond, Pearl, Platinum, HeartGold, SoulSilver

Platform: Nintendo DS

Pros

  • Introduced online play (Wi-Fi battles & trading) — a game-changer.
  • Physical/Special split by move, not type, made battles far more strategic.
  • HeartGold/SoulSilver: widely considered best remakes ever made.
  • Expanded lore and worldbuilding (Sinnoh myths, Arceus, etc.).

Cons

  • Slow battle animations and early-game pacing issues.
  • Diamond/Pearl’s Pokédex was initially limited before Platinum improved it.
  • Visuals aged unevenly — 2D sprites on 3D backgrounds.

Legacy: A fan-favorite for its strategy and nostalgia depth — peak classic Pokémon.

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Generation V (2010–2013) — Pokémon Black, White, Black 2, White 2

Platform: Nintendo DS

Pros

  • Full sprite animation for all Pokémon.
  • Narrative focus: First generation to include a strong, mature story (Team Plasma, N, ideals vs. truth).
  • Black 2/White 2 introduced new cities, post-game content, and challenge modes.
  • Best 2D sprite art in the series — dynamic battles and fluid motion.

Cons

  • No old Pokémon until post-game (initially divisive).
  • Linear map with fewer exploration options.
  • Competitive meta was power-crept quickly.

Legacy: Critically acclaimed for story and originality — underrated on release, adored today.

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Generation VI (2013–2016) — Pokémon X, Y, Omega Ruby, Alpha Sapphire

Platform: Nintendo 3DS

Pros

  • Full 3D models and battles for the first time.
  • Introduced Mega Evolution, one of the most popular mechanics ever.
  • Fairy type added — balancing Dragons and improving meta.
  • Beautiful visuals and improved accessibility.

Cons

  • Very easy difficulty and simplified progression.
  • Story felt light and shallow compared to Gen V.
  • Few new Pokémon (72 species).

Legacy: Technological reboot that modernized Pokémon — visually amazing, but gameplay lacked challenge.

Generation VII (2016–2019) — Pokémon Sun, Moon, Ultra Sun, Ultra Moon, Let’s Go Pikachu/Eevee

Platform: Nintendo 3DS / Switch

Pros

  • Alola region and trials replaced gyms — refreshing twist.
  • Regional forms (Alolan variants) introduced.
  • Strong narrative themes (family, identity, isolation).
  • Let’s Go games bridged mobile (Pokémon GO) fans into the core series.

Cons

  • Too many cutscenes and hand-holding early on.
  • Performance issues (frame drops, loading times).
  • Ultra versions offered minor changes, seen as unnecessary.

Legacy: Narrative and innovation-focused era — divisive but influential.

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Generation VIII (2019–2022) — Pokémon Sword, Shield, Brilliant Diamond/Shining Pearl, Legends: Arceus

Platform: Nintendo Switch

Pros

  • First true home console Pokémon with wide open-world areas (Wild Area).
  • Dynamax/Gigantamax added spectacle to battles.
  • Raid battles brought co-op mechanics to the series.
  • Legends: Arceus reinvented gameplay — semi-open world catching and stealth.

Cons

  • Pokédex cut (Dexit) removed hundreds of Pokémon — huge backlash.
  • Linear story and short campaign in Sword/Shield.
  • Visual inconsistency in some textures and animations.

Legacy: Divisive but pivotal — the bridge to full open-world Pokémon.

Generation IX (2022–2025) — Pokémon Scarlet, Violet, Indigo Disk DLC, and Pokémon Legends: Z-A

Platform: Nintendo Switch

Pros

  • Fully open world mainline games for the first time.
  • Three separate storylines with nonlinear exploration.
  • Tera Type system adds creative competitive depth.
  • Character writing (Arven, Penny) praised for emotional storytelling.
  • Pokémon Legends: Z-A promises next-level graphics and city-based exploration.

Cons

  • Performance problems — frame rate drops and visual bugs at launch.
  • Technical polish lacking compared to other Nintendo titles.
  • Post-game seems limited outside of competitive battling.

Legacy: Ambitious evolution of the series — groundbreaking gameplay but technically rough.

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Final Insights

  • Early Generations (I–III): Defined Pokémon’s identity — simple, charming, and experimental.
  • Middle Generations (IV–VI): Peak mechanical balance — strategic, refined, and visually advancing.
  • Modern Generations (VII–IX): Focused on narrative, accessibility, and open-world design, though often struggling with technical polish.
  • Fan Divide: Some prefer the tactical depth of older titles; others love the freedom and storytelling of modern ones.

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